What’s impressive is that Dead Cells has surpassed two million copies sold across all platforms, which is no easy feat for a small studio like Motion Twin. Fixed Stomper, Bomber and Rampager following you around even when you are invisible.Added a check to avoid getting stuck out of map.Community suggestion Fixed Flawless icon staying indefinitely if you drop the weapon.Community suggestion Fixed reforging an activated legendary Great Owl of War losing the legendary quality.Community suggestion Malaise damages no longer kills cursed hero.Community suggestion Fixed a bug on the item quality setting.This fix only concerns the melee sword strike, the flight patterns and dive attack are meant to go through walls. Community suggestion Fixed Bomber hitting you through walls.Community suggestion Fix Legendary Altar dropping into spikes when spawned on collapsable ground.Community suggestion Fixed Cells and Golds pickup dropping on ground when performing some actions.Community suggestion Fixed some walls with auto-rectractable spikes being climbable.Community suggestion Fixed Failed Experiment hitbox and hurtbox.Community suggestion Fixed turrets shooting at Giant‘s hands after its death.Community suggestion Fixed the cooldown for the Owl being inconsistent.Did you know that it used to push everyone in the level? Yeah, we didn’t either. Community suggestion Fixed Hayabusa boots range on the last hit.Community suggestion Fixed attack indicator on slowed ennemies.Speciality shop, random equipment at the start, etc. Community suggestion Fixed meta settings being ignored in.Community suggestion Fixed a small gap sometimes appearing in Cavernentrance.Community suggestion Fixed an elevator not going high enough in Astrolab.Community suggestion Legendary altar can no longer spawn in front of doors.In BC3+, Legendary items have bonus for every tier (Brutality, Tactic and Survival).– Cavern: 2 triple/3 double => 3 triple/2 double Version 1.3.2 – Graveyard: 1 triple/3 double => 3 triple/1 double Community suggestion Rebalanced the amount of double and triple scrolls in Graveyard and Cavern:.Community suggestion Increased the level of Legendary items behind boss no-hit challenge doors to be on par with other challenge loot.Community suggestion Added a tiny time frame of invulnerability after opening a chest or picking up a scroll.Community suggestion level modifier Blood no longer resets the kill counter.Community suggestion Timed Doors now open if you reach them at the exact last second.Community suggestion Spikes in Beholder‘s Pit are now retractable.Added Flask recharges where the Fountain is broken in BC1.Elite Knifes Throwers are not though, be careful! But they can still teleport the hero next to them. – Elite Golems can no longer teleport next to the hero. – Stunned on contact with the hero when in mid-air. – Removed them entirely from Toxic Sewers. – Increased charging time before melee attacks. – The weapon comes back immediately if it falls in spikes or lava. – Cooldown before the weapon comes back automatically reduced from 15 to 10 seconds. Flawless buff: Reduced cooldown before crits from 30 seconds to 15 seconds.– Removed them from all levels in BC3+ and put them in Cavern. – Added a deadzone in close range where the hero is safe. Community suggestion Added an option to remove screenshake.New affix on amulets: Reveal invisible ennemies.– Frenzy: Gain lifesteal on melee damages while in speed boost. – Adrenalin: Dodge an ennemy attack at the last second and gain lifesteal on melee damages for a few seconds. – Fixed elites seeing you through walls when climbing one-way platforms. – Prevented some mob + ability combos : Shield + Shielding pylons, Failed Experiment + Rotating laser and Bomber + Rotating laser – Weapons and Activables dropped by Elites always have a starred affix. – Removed the bump when the Elite enrages Replaces the Arbiter for difficulties BC3+ in all levels. Community suggestion We nerfed arbiter.Īnd locked them up in the Cavern in all difficulties, for good measure.– Keeping the shield up still deals damages in front of you. – Using the shield again when charged up discharge instantly, stunning ennemies. – Parrying charges you up, dealing damages all around you.
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